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Afew things
PostPosted: Sun Jun 18, 2017 7:52 pm Reply with quote
LordWolfX
Joined: 12 Oct 2008
Posts: 105




Dementals are too hard to beat alone =/ with the lack of players on the server, maybe make vadar give a chance to drop them? Maybe just add them to casino with a really low chance?

Also vadar is way too hard to solo now (maybe because eske took my suit i cant solo him now) maybe make him abit easier?

Get rid of Coon teleport strike so people can solo him easier. Currently Rikktor is the easiest to solo and that def should not be.
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PostPosted: Sun Jun 18, 2017 7:55 pm Reply with quote
LordWolfX
Joined: 12 Oct 2008
Posts: 105




That idea about making the skill cap up to 800 or 900 is a decent one. Make it so you have to get a powerscroll to do it, like off vadar, or harrower.

Doom is also very hard to solo alone, even with 3 accounts, maybe make a special spawn which is easier to solo which has a lower chance of dropping doom artifacts? Maybe make it so that Skeletal Dragons or Shadow Wyrms could appear as a special type of Paragon which would allow doom artifacts to drop.
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PostPosted: Sun Jun 18, 2017 8:20 pm Reply with quote
LordWolfX
Joined: 12 Oct 2008
Posts: 105




Even better yet, make doom artifacts have a % chance of appearing inside chest of heirlooms (the ltot), they are only good for decoration or trading in anyways.
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PostPosted: Mon Jun 19, 2017 2:30 am Reply with quote
Death
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Joined: 13 Dec 2006
Posts: 6380




Quote:
Dementals are too hard to beat alone =/ with the lack of players on the server, maybe make vadar give a chance to drop them? Maybe just add them to casino with a really low chance?


Can tone them down and possibly add them to the roulette as possible drops. Most of the other artifacts can drop off the roulette so I don't see a reason not to have them here as well.

Quote:
Also vadar is way too hard to solo now (maybe because eske took my suit i cant solo him now) maybe make him abit easier?


This guy's power was nerfed down with the pirate re-skin but I'll have another look at its stats. The only thing that might be questionable was the change in attack to spawn those spectral armors. Was there anything in particular that you found difficult?

Quote:
Get rid of Coon teleport strike so people can solo him easier. Currently Rikktor is the easiest to solo and that def should not be.


Stats on some champs were buffed stat wise with the champion spawn update. I believe coon got base magery added but may also have a teleport special so might be overkill. I'll have a look at that percent.

Quote:
That idea about making the skill cap up to 800 or 900 is a decent one. Make it so you have to get a powerscroll to do it, like off vadar, or harrower.


I mentioned the ease of skill bonuses with imbuing and I probably sound like a broken record as we don't have imbuing yet. TL;DR you can put a good +45 skill bonus points on a ring and bracelet so getting to 800-900 skill is easy to accomplish with some small sacrifices so I'm hesitant to raise the cap over 700 knowing that imbuing/masterpiece system will eventually accomplish this goal.

Quote:
Doom is also very hard to solo alone, even with 3 accounts, maybe make a special spawn which is easier to solo which has a lower chance of dropping doom artifacts? Maybe make it so that Skeletal Dragons or Shadow Wyrms could appear as a special type of Paragon which would allow doom artifacts to drop.

Even better yet, make doom artifacts have a % chance of appearing inside chest of heirlooms (the ltot), they are only good for decoration or trading in anyways.


I've been working on ideas for dungeon revamps, considering the small shard size, where you would have alternate paths of obtaining items in dungeons. It would work off a collection point system where you can turn in for rewards. For example, you can do runs in the gauntlet and get your artifacts quicker that way, or you could kill the smaller things in doom or do doom quests to eventually get enough points to trade in for the gauntlet artifacts. Harder routes take less time, easier routes take more time and dedication.

Chest of heirlooms is never worth opening, it's a garbage tokuno ltot. The idea of the chest is you're supposed to potentially get something great from it or sometimes you might get a dud (instead of constant duds). I'm open to ideas for what to fill it with but ideally it should follow Tokuno lore.
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PostPosted: Mon Jun 19, 2017 4:13 am Reply with quote
LordWolfX
Joined: 12 Oct 2008
Posts: 105




Not sure about the New Vadar compired to the Old Vadar, i just know i tried to solo it and was ridiculously outclassed. Where as the old vadar was challenging, but i was able to beat him solo many times.

Of course the Old vadar was when i had my old suit, with mana battery and other some such items i cannot obtain solo atm. Eskeshire took my my suit a long while back, so maybe its just because im missing some of thsoe items =/


As for coon, it should be easy enough to solo on 3 accounts, but the blink strike/teleporting he does makes it too frustrating to even try.

I understand the Dementalas are supposed to be very hard to get, and require a number of people to beat them, but with the total lack of population here its a wasted system IMHO. adding them to the casino would be uber,

I was thinking mabye have a special type of Paragon in Doom (not actual gauntlet) with a much lower drop rate. Then you could farm skelly dragons or what not to get what you want. Of course... if doom artifacts drop on the casino table then i guess this is not really a problem.
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PostPosted: Tue Jun 20, 2017 3:15 am Reply with quote
LordWolfX
Joined: 12 Oct 2008
Posts: 105




As for higher than 720 skill cap.. well...

Yes i could get extra skill into my build, its easier than cake here with so many item combinations, like earings, robe of fallen gypsy, a talisman with MR or LRC... etc etc....

The thing is... Yes you could craft a suit to give you + skills and all that, and raise yourself to 9x GM or something retarded, but you would have to be sacrificing a stat to do so, a stat like DCI, HCI, HPI, or the like. Whereas if the stat cap was raised to say 900, you could take a classic build, such as spawner template (necro/mage) and add in extra skillsets like anatomy (parry mage), or even go anat/tactics with a mage, and still have resist, wrestling, etc etc.

The idea to raise skill cap higher than 720 is purely a power gamer ideal, but then, this server is all about power gaming (maybe not as bad as ABC UO with no skill cap)

It would def make certain builds overpowered like crazy, like taking a disco/tamer/mage build and adding parry or anat, or anat/heal necro/mage... Im not sure if thats what your looking for on this server.
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PostPosted: Tue Jul 04, 2017 1:49 am Reply with quote
Shanks
Joined: 07 Oct 2009
Posts: 219
Location: Leavittsburg, OH




Hey wolf, What kind of templates are you running doing these things. I've solo'd most if not all of these using mostly an archer.


Edit: One thing i will complain about though is the needing of agro changing tamers its rough trying to do Lady M with a tamer/archer while constantly moving your tamer because Mel aggro'd you. lol
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Afew things
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