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Age of Valor Forum Index » News » Call for testers TC1 - Champ Spawns, Underworld Quests, Misc
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Call for testers TC1 - Champ Spawns, Underworld Quests, Misc
PostPosted: Wed Jun 01, 2016 11:07 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6402




We are looking for players who would like to help test out some of the upcoming content for a future release to AOV!

Players would help test content on TC1 and provide their feedback on the various changes:

- If anything didn't work, was hard to follow, if anything crashed etc.
- If anything seemed too difficult/easy or did not provide adequate reward
- Other suggestions, complaints or general feedback

We will be setting up TC1 to make it easy to quickly get to areas where testing and feedback is needed. Please keep in mind that developers will be testing different scenarios as well, so it's possible that the server will need to be restarted or may crash.

Testing is completely voluntary and your feedback is greatly appreciated.

You can have a look below for the testing phases. They are not yet on TC1 as we need to finalize some scripts/testing before we release them for players.

Please stay tuned to the forums for information on how to connect to TC1 and when each testing phase is ready for players.

NOTE: The list below is of pending items that have either been completed, are incomplete, are planned or have been worked on in some form. The list below does not constitute a complete list, items may be added or removed based on feedback, testing and time constraints.

Phase 1: Champion Spawns (update 1)

- All OSI champion spawn artifacts
- Custom AOV artifacts and sashes
- Scrolls of Transcendence
- White candle reset time bumped up to 30 minutes
- Kills required reduced from 250 to 200
- Champion stats buffed (Boss only, spawn is unaffected)
- Randomized champs now include all types (Original, ML, Custom)
- Alternate champion skull drops (fel only)
- New champion replacement for Colonel Sanders (Plant themed)
- New additional use for the Valor virtue

Phase 2: Underworld Additions

OSI Quests:
- A Tangled Web quest
- Bad Company quest
- Bibliophile quest
- Thieves Be Afoot! quest
- Curiosities quest
- Green with Envy quest
- Untangling the Web quest
- Ending the Threat quest
- Missing quest
- Scraping the Bottom quest
- Something Fishy quest
- Done in the name of Tinkering quest

Custom AOV Quests
- Sir Wilbur
- Tyball (event quest)
- Garramon (event quest)

Monsters
- Greater Poison Elemental
- Greater Earth Elemental
- Greater Water Elemental

Bosses:
- Navrey night eyes

Other:
- tethered acid slugs (stay in the pit)
- burnable vines

Phase 3: Stygian Abyss Dungeon
- All Decorative Stealables

New Monsters:
- Clan Chitter Ratmen
- Clockwork Scorpion
- Leather Wolf
- Dark Wisp
- Enslaved Goblins
- Fire Ant
- Fire Daemons
- Lava Elementals
- Pit Fiends
- Skeletal Lich
- Coral Snake
- Maddening Horror

Phase 4: Miscellaneous additions and bug fixes
- Pieces of a long lost history quest
- House pets: cat and dog
- Target switching algorithm reduced
- Tinkering wood items now taking material colors
- Greater Dragons to tame
- Supremes can now spawn in TerMur
- New spawn effect and coloring for supreme creatures
- Any mob in the underworld now has a chance to drop a lucky coin.
- Reduced tailoring and blacksmith BOD quest timer
- Added pigment tickets back to AOA list
- Extended quest gumps
- Acid Slime no longer automatically dye your weapon. Random top attacker gets a bottle of dye as a reward.
- Single decorative aquariums have been fixed and will no longer turn completely black once returned to deed form.
- Dread Horn fixed
- Added name change deeds to the specialty dealer
- The Ambitious Solen Queen and Matriarch quests have been converted from the legacy quest system to the new ML quest system
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PostPosted: Thu Jun 02, 2016 4:00 pm Reply with quote
Shanks
Joined: 07 Oct 2009
Posts: 219
Location: Leavittsburg, OH




this is exciting
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PostPosted: Fri Jun 03, 2016 2:31 pm Reply with quote
Shanks
Joined: 07 Oct 2009
Posts: 219
Location: Leavittsburg, OH




Crashed TC1 during a spawn, wasn't doing anything abnormal. spamming fireball on coon with grims popped. 10:31AM EST.
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PostPosted: Fri Jun 03, 2016 2:34 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6402




Shanks wrote:
Crashed TC1 during a spawn, wasn't doing anything abnormal. spamming fireball on coon with grims popped. 10:31AM EST.


Ya there is currently a crash on tc1 so we will need to have a look at the logs. I suspect it may be related to some leftover deathblades.
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PostPosted: Fri Jun 03, 2016 3:16 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6402




It may possibly be slayer related. Try using slayer weapons and attacking stuff with it on tc1 to see if you can reproduce the crash.
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PostPosted: Sat Jun 04, 2016 2:54 pm Reply with quote
ninja2007
Joined: 21 Aug 2007
Posts: 411
Location: 513, Ohio




does this use the newest client?
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PostPosted: Sat Jun 04, 2016 4:46 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6402




ninja2007 wrote:
does this use the newest client?


No, you will need to continue using 7.0.16.1 for the time being.
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PostPosted: Sun Jun 05, 2016 4:28 pm Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6402




Just a head's up, we'll need to resolve a crash issue on TC1. We have an idea of what's causing it, just need to work and put a patch in. We'll keep you posted when this has been resolved as we don't want to move forward with champ testing until this has been fixed.
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PostPosted: Mon Jun 20, 2016 4:23 am Reply with quote
Death
AoV Administrator
Joined: 13 Dec 2006
Posts: 6402




The crash issue has been resolved on tc1! There's one more issue to work out with the harrower gate then we should be able to open phase 1 up for player testing!

Phase 1 should be open up mid week around wednesday/thursday.
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Call for testers TC1 - Champ Spawns, Underworld Quests, Misc
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