Latest Topics
April Fools Screenshots Looking for some luck items untameable seahorse? Unofficial AoV UT3 server Apr 6 2012 - World chat and Easter event reds april folls mid screw My yard 11 days ago Server rollbacks im scared of this tc1 and regular
AoV Videos
Promo Video
[Pages of our lives parody
Promo video 3
CTF / Harrower
Revamp Intro
Powered by:






|
Welcome to Age of Valor, an Ultima Online free shard. AoV is a fast developing AoS/SE/ML/Custom freeshard, featuring full blown content such as an advanced monster AI, ML peerless bosses, special moves, spellweaving, automated event system, non overpowered custom artifacts and much more! The server is not like many who are on some PC in a basement. AoV is in a world class data center on real server hardware and is on many redundant backbone connections. A large portion of our code is fully custom to us only. This is no cookie cutter shard. We take things seriously and do it right while bringing you only the best of what Ultima Online has to offer in a free shard.
If you want to get started right away configure razor to go to login.uovalor.com port 1337 and ensure
you are running client version 7.0.18.0 (Patch 95) or equivalent.
| News :: May 14 2012 5:54:28 pm - Shard Closure | We have been thinking this over for quite some time now, and it is with great sadness that we have decided to move on to different projects.
We have dedicated 5+ years of creating a unique shard that players would enjoy. The shard started off as a home away from home for the guild EVP off the UO Demise shard. As we played around with developing for the shard, our imaginations took off to create many unique additions.
Unfortunately, a lot has happened in 5 years. We have found ourselves unable to continue to support the shard. Many systems need to be recoded in order to catch up with the newest major additions (UOSA, UOHS). Being a competitive free shard with a team of only 2 developers is no easy task.
There have been many client changes that have been increasingly difficult to support with a customized core and there has been lack of funds to upgrade the infrastructure to prevent lag and slow downs.
Ultima Online was not initially developed by our team. There was always a constant struggle to develop with the tools we had. Although we often met the challenges head on, life has changed and we have other commitments now that we did not have before.
The shard will officially close its doors on June 2, 2012. The forum/site will remain online and there is no immediate plans to change or shut it down.
We would like to let players know that there was no single factor that impacted our decision to close the shard. It was a long time coming. We have tried our best to find ways to make things work but sometimes the best routes to take are the hardest to trek.
This project has been our passion for a long time and we've put a lot of work into the shard and the infrastructure that helped us develop it and manage it such as update scripts, backups, and so on.
We look back at when the shard first started, and throughout the path of its progress, there have been a lot of good times and great memories. It has been an honor and privilege to have experienced the joy of creating a unique experience that players could enjoy for free.
These experiences will be truly missed and will leave a nostalgic feeling inside. We would like to thank everyone who has played on the shard throughout this time and hope to see you all around the forum sometimes. We will be here.
We will most likely be making the shard's source code available to the public, through the RunUO site as GPL or from another source. The database will NOT BE released, however. This is for everyone's protection in case there may potentially be confidential information of some kind.
You can check out http://www.uogateway.com for another shard if you wish to continue playing UO. Perhaps you guys can get together and pick a common shard to go to, but it's your choice. We will leave that up to you.
In closing, thanks to all the players for their support these last 5 years. Although we must now move on with things, we would like to express our thanks for having played our shard. We wish you all the best in the future.
Signed the AOV Developers:
Red Squirrel and Death |  | |
| Event :: Apr 08 2012 2:38:01 pm - Happy Easter! (Easter Event) Apr 7 - Apr 14 | Happy Easter!
We hope everyone is having a good long weekend/holiday and that the weather has been enjoyable this spring.
To celebrate the season, we have launched an Easter Event on the server.
The event will run from April 7, 2012 to April 14, 2012
This year, Sosarians have discovered a strange talking squirrel in the city of Yew. This squirrel has been dancing around a yew squirrel statue claiming that he will become the next Easter bunny. How will he accomplish this? By collecting the highest number of eggs this year.
Unlike previous years where players collected eggs and received a pre-determined reward, this year players turn their eggs in for points which they can then redeem for a prize of their choosing. There are a few prizes which have been given out during previous years as well as unique prizes being handed out this Easter.
How do I participate in this event?
First, follow the trail of acorns from the Yew moongate in the Trammel facet. At the end of the trail, you will find the Springtime Squirrel and an array of pedestals with prizes as well as a squirrel statue.
Double click on the squirrel statue to take a look at the collection and the prizes. Once you have found some Easter eggs, you can return at any time during the event to make your donation.
Run around the main lands of Trammel looking for Easter eggs. They are vibrant colored eggs and will be found on the ground.
---Frequently Asked Questions---
What kind of prizes are there?
The prizes are displayed on the pedestals by the Springtime Squirrel. If you single click the actual pedestal, a message will pop up, giving you some more information on the item. Once you have found an item you like, donate your eggs and use up your accumulated points to purchase the item.
Are the eggs only found in Trammel?
Yes. This year the eggs can ONLY be found in the Trammel facet. A bit more details:
- The eggs can be found anywhere on the main land mass as well as in towns.
- The eggs WILL NOT spawn in dungeons, so do not waste time looking in any dungeons.
I've searched for hours and I haven't found a single egg
This can be due to many different scenarios. Here's a few tips:
- Hold down CTRL + SHIFT keys to pop up objects/items around you. If you notice a pop up that says 'smoke bomb' or has the word 'egg' in it, you may have possibly found an egg (Smoke bomb pops up initially as the Easter eggs use the same image. After a few seconds they will change names. Feel free to pick them up at any time though).
- Keep in mind that many other players are also searching for eggs. If you are searching in high traffic areas or in areas where players have already been, then the eggs may have already been collected.
- If you are in a dungeon or if you are in a facet other than Trammel, you will not find any Easter eggs.
How many eggs are spawned and when do they respawn?
There are 4 spawners, one for each type of Easter egg rarity. Currently, every 5 minutes an egg will respawn from each of the 4 types of eggs.
As for the total number of eggs spawned, there are well over 300 around Trammel. As the event starts to dwindle and approach the end, less eggs will start spawning around the world.
Also, as players collect the eggs, there will naturally be less laying about until a new one respawns. The spawners are periodically respawned to swap up the egg spots and to free any trapped eggs (See next point).
I found an egg but I can't grab it!
There are times when an egg will spawn in an unreachable location. You can try your best to find a way to reach the egg to grab it (Use teleport and CTRL + SHIFT). If you still cannot reach the egg, it's best to let it go and not waste any time trying to obtain it. There are plenty of other eggs around the world.
Spawners are periodically refreshed to reshuffle and respawn the eggs. If an egg was stuck, it will be moved to a different location. If the spawners were not refreshed, the eggs would still have decayed on the ground as part of the item decay process (Which is about 48 hours).
Staff will not move trapped eggs to a player's location. This is what the spawner refreshing process is for.
Can I trade eggs?
Yes. You are able to trade eggs to other players. If another player wishes to offer you something else for your eggs, then you are free to trade.
The Easter eggs for 2012 have tags on them, clearly indicating that they are part of the 2012 Easter event. Only trade for eggs with these tags if you are looking to obtain eggs for this year's Easter event.
If an egg has been redeemed and converted into points, the points are bound to the player that brought the egg in. These points CANNOT be transferred to another player, however, you can redeem a reward which can then be transferred to another player.
Can we save eggs/points for next year?
The eggs and collection will not be entirely the same next year. Events change with time. Some are reused and others are remade. For this Easter event, the collected eggs will be globally removed once the event is over.
Any points contributed to the community collection statue will be wiped once the statue is removed. They will not carry over next year.
Will the collection statue be removed on April 14?
No. Although the Easter eggs will stop spawning and will be globally removed shortly after the 14th of April, you have up to a week to collect your reward from the Squirrel Statue from the points you have accumulated.
The Squirrel statue with the rewards will be removed on April 21.
April 21, 2012 is the absolute final date to collect rewards with your accumulated points.
We hope everyone enjoys this year's Easter event and has a safe and happy long weekend this spring!
Signed by the AOV Developers:
Red Squirrel and Death |  | |
| News :: Apr 07 2012 10:29:14 am - AOV News April 2012 | Greetings AOV,
We hope everyone is doing well. Updates have been slow the last few months due to other IRL commitments/projects as well as illness (2 bad colds and food poisoning for Death, it's not even mid year!).
In the near future, the shard will be receiving some updates, provided nothing else comes up (Like another cold).
April Fool's 2012
Hope everyone enjoyed the psychedelic experience we put in for April Fools. There were plenty of crazy colors and exotic looking monsters that you may not have seen yet. For those that missed it, we can post a few screenshots.
Event Scenario and outcomes
The "Long Live the King" scenario has begun. There are several parts of the story, which can be read here:
http://www.uovalor.com/forum/viewtopic.php?t=6422
This story is a unique addition to AOV as it will cause a chain of events which will have an effect on different areas of Sosaria.
The actual invasion that will spark everything will be coming soon to the live server. It is currently running on my local machine. It is taking a bit longer than previously thought as the invasion needs some tweaking to ensure that the good and evil sides are matched properly.
This event will begin to unfold after the Easter event.
World Chat
We have added a temporary chat replacement that works with the new save system. It is basic for now, but we will gradually expand it to offer more options.
How to use:
- You can type [c or [chat to use it.
- If you do not specify text you will get a list of options, for now it's on/off.
- If you turn it off, you will not see the chat. So if someone is annoying you or whatever you can just turn it off.
- By default, chat is turned on.
ML Named Monster Chests
ML Named creatures can drop level 6 treasure chests. This is different than OSI in that ALL named creatures have a chance to drop the chest.
The current base chance is 5% to drop a chest (All named creatures have this base chance regardless of difficulty. In the future, this will be based on difficulty).
The player luck attribute can increase the base percentage by a ratio of
(Luck:Percent Increase, 1:0.001). 1000 luck will give you an additional 1%, 2000 luck will give you an additional 2% and so on.
Another difference is the chest will have the name and color of the beast slain.
Examples:
Swoop: Purple chest with Swoop's name on it
Gnaw: Blue chest with Gnaw's name on it
Szavetra: Regular colored chest with Szavetra's name on it
ML Named chests are always locked and trapped. The chest will ALWAYS contain a level 6 treasure map.
Easter Event
The Easter event has begun and will run from April 7, 2012 to April 14, 2012.
Players need to gather four different types of Easter eggs in Trammel. Higher rarities will give you more points.
Follow the acorn trail at the Yew moongate in Trammel to find the Springtime Squirrel and his squirrel statue to make your donation of Easter eggs. You can then choose from a wide range of prizes. Some of the prizes are well known while others are special for this year's Easter event.
We hope you all have a safe and happy Easter.
Stay tuned in game and on the forums for more AOV news! |  | |
| Apr 06 2012 6:02:23 pm - Apr 6 2012 - World chat and Easter event | * April Fool's day color and mobile/item changing script has been disabled.
* World chat has been implemented. You can type [c or [chat to use it. If you do not specify text you will get a list of options, for now it's on/off. If you turn it off, you will not see the chat. So if someone is annoying you or whatever you can just turn it off. By default, it is turned on.
* ML Named creatures can drop level 6 treasure chests. This is different than OSI in that ALL named creatures have a chance to drop the chest (Player luck attribute increases the base percentage). Another difference is the chest will have the name and color of the beast slain (For example, swoop being purple, the chest will be the same color.)
* Mobiles added for the impending Britain invasion. These will not be spawned until after the Easter event but you may start to notice preparations being made to the area.
* Easter event stuff has been added. A more official update on that to come later. |  | |
| News :: Mar 26 2012 11:29:46 pm - TC1 no longer being kept online | I decided that I will be keeping the dev/test environment offline unless I am actively working on something, from now on.
This is to help cut down on the disk I/O on the host VM server in my basement. There is an issue where the host does a "soft crash" when there is too much I/O and figured may as well just keep the environment off and turn it on only when needed.
If anyone has special requests where they'd like it turned on for a specific time frame just let me know in advance and I can always turn it up on a per request basis. |  | |
| News :: Mar 26 2012 5:29:11 pm - PSA: Ensure your forum email is valid | This is a message being sent to users of the following boards:
http://www.iceteks.com
http://www.uovalor.com
http://www.anythingforums.com
http://www.uogateway.com
This is just a reminder that you should always ensure that your forum email address is up to date as it is the only way to prove that your account really is yours in the case of a password reset.
I am considering combining all 4 of those forums into a single forum or central authentication account (same idea as "google account" minus the spying/tracking). No immediate plans yet, it is simply brainstorming at this point, but whatever I do decide to go with, it will require an up to date email address for your account to work on the new system. It is very likely that it will require a password reset once the new system goes live.
The reason I am considering this is to consolidate management of these 4 forums and make it more centralized. Will make my life easier, and everyone's experience better so it's win win.
Just remember, there are no immediate plans yet, this is mostly just a PSA to ensure your email is properly up to date as any major transformation I do will most likely require a password reset. |  | |
| News :: Mar 15 2012 10:39:07 pm - Website move to another server - Tonight [completed] | Tonight some time I will be moving the site to another server. I figure 11:30pm-12:00am ET or so. It should be fairly seamless other than a couple minute blip when the move is finalized. There is a slight possibility of a lost post if someone happens to post right between the transition, but the odds are probably slim given the traffic.
This move is mostly just as part of service consolidation as it is currently hosted on a shared hosting package. |  | |
| Mar 07 2012 7:18:22 pm - Mar 7 2012 - SQL Optimization | I just did a quick SQL optimization update, very small change (literally 1 line of code). There should not be much noticeable difference on the UO side, as this is mostly to optimize the SQL server side/host which is also the VM host for the server. Overall the entire server as a whole should be faster. Sites that are hosted on it such as UO Gateway now respond faster.
Let me know if there are any issues that you notice. |  | |
| Event :: Feb 26 2012 1:17:28 am - Long Live the King (Story Arc) | Introduction
The crimson sun shone brightly, just before dusk. The forest was quiet, except for a strange creature lurking back to its den.
The creature was dressed in tattered robes. It may have once been human, but those days had sadly passed. The creature gripped a gnarled staff tightly in its decrepit hands, fighting to stand on its feeble legs. As it crept along the ground, several flowers shriveled and decayed under its feet.
As the sun continued to set, it glowed over the land one last time before hiding behind the mountains of Britannia. The creature groaned, curled its lips and cursed loudly:
"I hate the sunset....I absolutely hate it!" the creature spoke with a shrill, tired voice.
"Do not bore me with your emotions. We have work to do, stop faltering behind"
This voice was deeper and more demanding than the first. As it emanated from the strange being, one could have easily thought it had come from a different person.
The creature continued onward to a cold, damp cave. As it hobbled on inside, a piece of flesh fell from its leg and landed on the rocky ground, making a sickening, slopping sound.
The creature stopped and held its leg in front of its face to examine it. A look of anguish spread across its face as it noticed exposed bone that had been covered by flesh just moments earlier.
Suffering from a humiliating defeat of losing yet another piece of itself, it continued onward down the cave.
Before long, it made its way to a crude den. A group of skeletal knights greeted the creature with revered nods. In the grotesque kitchen, rotting corpses gathered maggots from their putrid flesh and began placing them on a plate.
The strange creature apathetically tossed its gnarled staff to the floor, then proceeded to sit angrily on a ruined throne. As it sat, it uttered a painful cry, reaching down to its abdomen in an attempt to dull the pain.
It pulled its hand away from its abdomen, revealing a slice where a blade had once been run through.
The creature impatiently drummed its fingers on the side table situated next to it. As one of its bony finger cracked off, it became even more enraged.
"I am tired of waiting...Where is he?" Yelled the creature in its deeper, booming voice.
A bone knight carried over a plate of maggots and presented it in front of its master. As the creature grabbed the plate and began eating the filth, a look of conflict spread across its face. One side of it devoured the maggots gleefully while the other side retched at their look and taste.
"Enough, no more of these vile things! I have had enough!" The creature spoke in a softer voice.
"Very well" the deeper voice boomed, as it sent the plate of maggots back to the kitchen.
"If I am to turn down a perfectly good feast...you had better search inside you for more answers. I am tired of waiting.....when are you going to fulfill your end of the bargain?" The creature spoke to itself.
Just then, a human figure in a dark red and black robe entered the chamber of the cave. The creature stood up and greeted her excitedly.
"Melissa, tell me you have good news!" The creature said in a softer voice.
Melissa covered her nose at the stench of decay. While still holding her nose, she presented a scrap a parchment to the creature, who began to read it out loud:
The creature spied Melissa incredulously. Without saying a word, Melissa presented a gift before it. A magnificent white dove lay breathless before the creature. A tuft of feathers barely covered a hole where a magic arrow had passed through.
The creature ripped off a piece of fabric from around the dove's neck and walked back to its chair. It examined it over candlelight. The gold trimmed snake confirmed it to be the seal of royalty. The carrier dove had been intercepted.
"We must prepare then. Return tomorrow with the others, Melissa." The creature said once more.
Melissa nodded and turned to leave.
"If you play me like a cheap fiddle once again, I will ensure that your fingers bleed. Both of you" The deep voice spoke harshly.
There was an uneasy silence within the room. Melissa could feel the words stab into her. She dared not fail. From across the room, she looked deep into the creature's eyes, looking to find any familiarity of the one she once knew.
"We shall not fail my lady" Melissa whispered, then left the cave without speaking another word. |  | |
© Copyright 2012 Age of Valor
|